The Vanishing of Ethan
Carter is a
first-person mystery adventure game with some supernatural elements in it. The
story covers the disappearance of a missing boy from a rural area, and you -
the detective wish supernatural powers must put together memory fragments and
solve the puzzle behind the disappearance. The game focuses on freedom, tone
and environmental storytelling instead of combat. All the challenges you face
and solve will reward you with tiny bits of a backstory and the act of solving
them fits right in with the Lovecraftian tone made by its beautiful
environments, making The Vanishing of Ethan carter one of the best indie games
in the past few years.
Paul
Prospero is a supernatural detective and the job title means exactly what you
think it means, and more. Yes, he's investigating supernatural occurrences in
Red Creek Valley, but there's more to it, he wields supernatural powers
himself. He's able to physically view the past by examining clues,
reconstructing crime scenes and replaying events of the past, something like Will
Graham from the TV series Hannibal, by putting together pieces of the events
that lead up to Ethan's disappearance.
The game
offers a narrative experience that doesn't hold your hand. There's a brief
introduction to the adventure, giving you the basic set-up which covers Ethan
writing you a letter, asking for help. Beyond that, the game lets you discover
how things work on your own. For instance, it doesn't give you reasons for you
to crouch or spring in a tutorial, like other games of this type do. There
aren't quest indicators, and if you aren't careful enough, you can walk right
past entire story elements without noticing them, or you can solve the game's
mysteries in the wrong order, but that's completely fine.
If you
manage to finish the game without solving all the puzzles thrown you way, a
handy map will be painted on a wall with a bunch of quest arrows pointing you
to the pieces you missed, meaning the game won't hold your hand and walk you
through in the traditional sense, even though it will try to make sure you
don't miss something.
The
abilities of Paul aren't highlighted as tooltips above clues, but rather where
they begin. After reconstructing a scene by finding and replacing several
items, he can conjure up the even ts that led to the scene. He first sees them
as a series of images: holograms of ghosts, silent and still in different
phases of the murder, for instance. And once you've found all of them, you'll
need to put them in the right chronological order by assigning them with numbers.
Once you've
done that, you can watch the whole scene unfold from beginning until the end in
a spectra replay, given you've ordered them correctly. Otherwise, the scene
will play until it reaches the mistake you've made before dissipating, allowing
you to make corrections and run it again. It's a rather enjoyable activity,
kind of like directing a movie without having read the script. I found it
extremely thrilling the first time I completed a scene correctly, although it
did peak with that first sequence. There's a handful of ghost replays to
complete, some more straightforward, others more complex. But regardless of the
difficulty, they're still pretty fun.
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