The popular Resident Evil 7 takes some huge risks with the long-lasting
horror series. But even the fact that some fell flat and others succeeded, this
brand new first-person take on the formula cleverly remembers that it’s a
survival-horror adventures which is composed of careful item-hunting and tense
exploration – and not solely its action which made its early predecessors
memorable.
The atmosphere that Resident Evil 7
gives you is the strongest the series has seen, and that’s owed entirely to the
Dulvey plantation, to which the character Ethan has been called by an email of
his missing wife. This RE game is filled with dilapidated old shacks, gruesome
imagery and cannibalistic horrors. Sometimes this makes for an interesting
backstory, especially as you start tracing the residents’ descent into savagery
and find the way it’s manifested in their life. Traces of humanity are not hard
at all to find behind doors: trophies of academic achievements, old photos, a
football helmet.
Sometimes, Resident Evil 7’s
foundation in hillbilly horror depends too much on overplayed tropes about
rural North America and starts to border on the cartoonish. The Bakers are
dysfunctional, disgusting and often-times very laughable, but that’s mostly
explained later on in the story, which avoids putting the blame completely on
their rural upbringing. But even so, Resident Evil’s change in setting and
style never fails to deliver a strong sense of place which makes frequent
backtracking and exploration through the Dulvey property and its secret
underground dungeons work without wearing out its welcome.
The Baker family is one of the first
you’ll encounter, and the most interesting, for that matter. The first with
with Jack Baker had me both scrambling frantically and laughing hysterically
for a way to defend myself, a combination that made the unpredictable encounter
one of this game’s highlights. Jack is patrolling the mansion, and at one point
even bursts through the wall. MR-X is on a whole other level, he feels like a
real threat, even with having something more to fight than an arm. In order to
survive, I either had to fend him off by unloading my handgun on him or flee,
which is a decision that will have an impact later on.
Resident Evil 7 sets its foundations in the elements which
made the original great, while still indulging a new shift in style that
greatly help the beloved formula. It’s also the closest a sequel has come to
recapture RE’s slow, but atmospheric and thrilling adventure game roots in some
time – a very welcome return that I hope to see more of in the future.
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