Tuesday, 14 February 2017

The Civilization Series: Should You Try Civ VI?

As someone who's spent hundreds of hours into Civilization V, which I'll never get back, nor would I want to: I came into this franchise and into strategy games with Civilization V, so it holds an important place in my expanding, exploiting, exploring heart. I waited for Civilization VI with utter trepidation; spending dozens of hours on the preview build alone, and while I've only played about 50 hours of Civilization VI, here is what I think about Civilization V vs Civilization VI.

Happiness Mechanic
A notable difference in the happiness mechanic is making it from global to local. This makes a huge difference in the game. In Civilization V it actively discouraged enormous empires, despite how fun it was to expand your empire on every cranny and nook on the map and building loads of cities. Even a single unhappy city could drag your whole productive empire down, and let's not get into how Specialists generated unhappiness for their useful bonuses that frankly never made any sense.

More importantly, none of that was really fun to deal with. I always wanted my empire to collect everything it can, but the happiness penalties in Civilization V were very punitive, which forced swathes of fertile land to go unclaimed simply because the expansion of the empire risked it's felicity.

In Civilization VI, each city is responsible for its own happiness. Luxury resources provide 4 Amenities which are automatically allocated to your cities in most need. Extra luxury resources may be traded away for new luxury resources plus Amenities, or you can use policies, wonders, Great People or Districts to make up for the difference.

Districts
Districts make cities feel like little empires. And I don't know about others, but my capitals looked like marvels in Civilization V. If a building could be built, I'd build it; If a Wonder was available, I'd snatch it. And if you zoomed in on the City Center, you'd see some of the buildings and sometimes you'd see some of the wonders sprinkling the landscape.

However, my Wonder capitals were almost indistinguishable from other cities. I knew they were special by glancing through the City screen, but not through any other visual indicator, regardless how fun the little animations always were.

No More Roads
I absolutely detested roads: building them, upgrading them to railroads, the fact that they cost resources per tile, and the fact that you absolutely needed them if you wanted to go anywhere. In Civilization VI, however, all you have to do is send a trader to make a road. You can send one to your enemy for a powerful trade route bonuses and gain a direct line to their City, or you can send one to your own cities so your units can travel smoothly and the only one to reap the bonuses is yourself.

There's plenty more differences between the two games, but what fun will it be if we uncover them all before you even try the game for yourself?

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