Sunday, 19 March 2017

Buy and Download Styx Shards of Darkness Steam Games @ £21.57

Styx was a game that needed a little refinement. You wanted to take the little bastard and boot him in a bathtub, clean his fingernails and scrub him until he shone like an emerald. In his first adventure, he did some decent stabbing, stealth and scurrying through a couple of levels that were decent if unspectacular. It all worked out rather well but it wasn’t full of surprises by any means.


                                          




Luckily, the sequel looks like a more polished version of the original, even though some of the rough edges can still be noticed in the opening level. Styx is grosser than before, his cloning ability is correct and present, and it involves a ball of mucus that turns into a goblin image. He can vomit in drink and food to poison guards who take a sip or a nibble. When he dies, he insults you, often referencing pop culture. He’s a little idiot, but he’s your little idiot, and there’s something about striking against the just-as-gross humans who try to act all superior even when they’re scratching their asses and smelling their farts.

However, behind all the silliness and nonsense, there’s a serious stealth game that reminds of Hit man.

There’s an extremely similar farcical element to the improvised murders and escapes that follow detection, and the level design forces you to experiment, even in the smaller confines of levels. Stealth games are often slow, with lots of clinging to shadows and creeping around, but Styx spends most of his time clambering on ledges and using weird tools like fungus and acid to create beautiful chaos. You can clock patrols and figure out how to kill guards and get rid of their bodies, or you can just sit and observe, either, the game takes a very playful approach.






There are a lot of ability choices to make, so you won’t be able to unlock all abilities in a single play through. You can take a more stealthy approach to the game and turn invisible and “cheat” your way through certain areas, as combat isn’t always the right choice. If you alert more than a single guard, it’s best off abandoning ship and hiding until everyone’s calmed down. Death comes swiftly for a fragile little goblin and even though he’s lethal when striking from the shadows, Styx is not a real fighter. He’s a pest, a crook and a real nuisance, but at least he’s yours.

Click Here for more details..


Contact Details:

3 Kingsclere Close,
SW15 4EY, London,
United Kingdom
TEL: 020 8144 8287


World of Warcraft Legion @ £23.94- Reasons to Keep Playing in 7.2

At this point, World of Warcraft  might have become a bit…stale for some people, as there’s not really any new content since Night hold and all the excitement it brought is already becoming very mundane. However, Blizzard has shown a lot of details of their new patch, 7.2 and all the excitements it brings including a new raid, new tier sets, a new zone, class balance updates and much more. Here’s what you can expect when it launches in a few months.





Since most of the class changes are from PTR, and they’re far from being final, we’ll skip them. Various aspects are incomplete and we won’t be getting a grip on the real numbers on each class until a few months from now, possibly only weeks before release. However, we have a pretty good idea of the new raid – Tomb of Sargeras, where you’ll be battling devil avatars, war machinery of the legion and countless demons. The raid will feature 9 bosses with the last one being our favorite bad guy from The Sun well Plateau – Kil’Jaeden.

A new raid means new tier armor. They’re named and look very much alike the T6 armor from TBC. I guess Blizzard can’t help themselves but keep going back to their best expansion. But that’s not all, in wow legion 7.2 we’re getting a new dungeon – Cathedral of the Eternal Night, a 5 man dungeon with 4 bosses in it to conquer. They’ve also increased the difficulty of all their dungeons to the point where Heroics in 7.2 will be as difficult as Mythics were in 7.1.5.

Additionally to the new dungeon content, as briefly aforementioned, there’s a new zone – the Broken Shore. If you’ve played a bit of Legion, you’ve probably experienced the Broken Shore, even if it was briefly. Things didn’t go quite as planned the last time you were here, but hopefully in 7.2 everything will go well. The Broken Shore will have a whole new questing area as well as a new faction – The Armies of Legion fall.





And while there are many more changes and reasons to continue playing in 7.2, or to pick up the game right now before 7.2 even gets out is the Broken Isles flying. Yeah you heard right, in patch 7.2 you’ll be able to complete the Legion Pathfinder achievement and to take it to the skies once again. But in order to do so you’ll have to complete Legion Pathfinder Part One (which you already should have completed if you’ve been playing regularly), explore the new Broken Shore, Defender of the Broken Isles (involves defeating all Legion invasion points on the broken Isles, getting exalted with the Legion fall and completing a new series of quests.

There are much more changes that are coming up in 7.2, but for the sake of simplicity and avoiding a wall of text detailing everything that’s going to happen, why don’t you just try it out and see how you like Legion. As a WoW veteran, I’m having a great time playing this expansion compared to the last 3 expansions Blizzard released, so give it a shot!

Click Here for more details…

Contact Details:

3 Kingsclere Close,
SW15 4EY, London,
United Kingdom
TEL: 020 8144 8287


Buy and Download Resident Evil 7 Biohazard @ £20.99


The popular Resident Evil 7 takes some huge risks with the long-lasting horror series. But even the fact that some fell flat and others succeeded, this brand new first-person take on the formula cleverly remembers that it’s a survival-horror adventures which is composed of careful item-hunting and tense exploration – and not solely its action which made its early predecessors memorable.




The atmosphere that Resident Evil 7 gives you is the strongest the series has seen, and that’s owed entirely to the Dulvey plantation, to which the character Ethan has been called by an email of his missing wife. This RE game is filled with dilapidated old shacks, gruesome imagery and cannibalistic horrors. Sometimes this makes for an interesting backstory, especially as you start tracing the residents’ descent into savagery and find the way it’s manifested in their life. Traces of humanity are not hard at all to find behind doors: trophies of academic achievements, old photos, a football helmet.


Sometimes, Resident Evil 7’s foundation in hillbilly horror depends too much on overplayed tropes about rural North America and starts to border on the cartoonish. The Bakers are dysfunctional, disgusting and often-times very laughable, but that’s mostly explained later on in the story, which avoids putting the blame completely on their rural upbringing. But even so, Resident Evil’s change in setting and style never fails to deliver a strong sense of place which makes frequent backtracking and exploration through the Dulvey property and its secret underground dungeons work without wearing out its welcome.


The Baker family is one of the first you’ll encounter, and the most interesting, for that matter. The first with with Jack Baker had me both scrambling frantically and laughing hysterically for a way to defend myself, a combination that made the unpredictable encounter one of this game’s highlights. Jack is patrolling the mansion, and at one point even bursts through the wall. MR-X is on a whole other level, he feels like a real threat, even with having something more to fight than an arm. In order to survive, I either had to fend him off by unloading my handgun on him or flee, which is a decision that will have an impact later on.




Resident Evil 7 sets its foundations in the elements which made the original great, while still indulging a new shift in style that greatly help the beloved formula. It’s also the closest a sequel has come to recapture RE’s slow, but atmospheric and thrilling adventure game roots in some time – a very welcome return that I hope to see more of in the future.

Click Here for more details…

Contact Details:


3 Kingsclere Close,
SW15 4EY, London,
United Kingdom
TEL: 020 8144 8287

Friday, 17 March 2017

Earn from matched betting

There are thousands of people in the UK who earn money from home Matched Betting and it brings them in a great additional income each month. Many however, are also looking to matched betting as their sole source of income.
Making money online and being able to make money from matched betting is particularly popular at the moment.

Students are taking up matched betting in their spare time to provide that extra income and to pay off their tuition fees.
It’s also becoming increasingly popular with stay-at-home parents who need a way to earn money from home easily whilst managing the difficult task of parenthood.
So why would you want to make money from matched betting?
·         It’s incredibly easy and can be done by anyone.
·         The income is limitless – only determined by how much time you can put into it.
·         It’s risk and tax free (you will not lose any money).
It is recommend that you read the Matchedbet guide to matched betting which will tell you everything that you need to know in order to get started and it will enable you to be familiar with the concept of how to make money from matched betting.
Earning potential
You will need to be realistic in the amount that you’d like to earn, based on the hours that you can put in.
£1,500 - £2000 profit each month is achievable for full time matched bettors and full time means around 3 hours per day so you can really see why matched betting is so popular.
Matched betting is both risk and tax free, meaning that a £1,500 monthly profit is actually equivalent to a taxed salary of over £20,000.

What is needed to start matched betting?
A fairly small bankroll. Your matched betting bankroll is the money that you will solely use for matched betting and you should aim to start with at least £50.
Your bankroll will then build from there with each offer.
A separate bank account and email address is also handy if you can do this. It will just help you to be more organised and to keep track of your profits more easily.
The £50 will easily turn into £1000s within just a few months. It is risk free.  
You’ll also want to sign up to a matched betting website which will provide you with all of the software and online tools that you will need to successfully make money from matched betting. They also give you all of the offers as well as lists of daily offers for you to tackle.
Prevent yourself from being gubbed
Being ‘gubbed’ means that the bookmaker has decided to restrict your account so that you are no longer entitled to any free bets or bonuses.
However, it’s important to learn from this and move on – there are hundreds of bookmakers out there with new ones cropping up all of the time.
An important part of matched betting is a technique known as mug betting which is what you do to make you look like a regular punter in the eyes of bookies.
Mug betting is the way you give a little back to them, without actually giving anything (or much) back at all because you are still matched betting it.
The process of mug betting is simple – you just bet ‘normally’ on races or matches that won’t qualify you for any offers.
To the bookie, this stops you looking like a ‘free bet hunter’ as you clearly want to bet on all events and not just ones that might qualify you for a free bet.
You should also look into blocking IEsnare on your computer.
IE snare is a web tool used by a majority of the online bookmakers in order to counter ‘fraud and abuse’. It tracks information about your computer and browsing habits including:
  • Websites visited
  • Time spent on websites
  • Unique information about your computer
All of this allows the bookmakers to track where you’ve been and gives them an idea of what you’ve been doing there.
If you block it, it disables the bookies into seeing what you’ve been up to!
So now that you’re armed with this information, give it a try for yourself with these two free offers– if you do them now, you’ll have £40 profit within an hour.

Contact Details:-
Reach us @ matched-bet.net
Address: Matched Bet, New Hythe Lane,
Maidstone, Kent ME20 6RZ, UK
Phone: 02034880542
Email: mailto:support@matched-bet.net

Thursday, 16 March 2017

For Honor: The Art of Battle @ £32.47

For Honor is the kind of game where a lot of brutal melee combat is involved. Its third person exterior hides a very strategically complex fighting game, mixing solo modes with the very interesting team-based action, all built on the most technically complete and flexible melee fighting platform I’ve ever seen.




Locking into an opponent in For Honor puts you in dual mode, where you can change your guard to block top, left or right. You can block incoming attacks by reading the direction you are guarding, and you have to read your opponent and predict where he’s guarding so you strike from one of the two directions they aren’t guarding. It sounds rather simple on paper, but it’s really not. Under the surface of that philosophy there are some complex and deep web od parries, dodges, counters, light and heavy attacks, feints, recoveries, attacks, throws, stuns and much more. If a fight ends with two people having their heads on their shoulders, it’s a surprise.

You have 12 heroes spread across three factions – Knights, Samurai and Vikings. All of them have the Vanguard class, an Assassin, a Heavy and a Hybrid class. All of them have unique abilities and traits making them unique in their own way. For instance, Assassins are mobile, strike fast and don’t get hit that much, but they can’t take a hit like a Heavy class hero could. All 12 heroes are very different in playing style, so if you don’t like one Assassin you can still end up enjoying another.


The multiplayer setting of the game isn’t something to dip in and out of. You have to progress your class which takes a lot of patience and in-game currency. Steel is rewarded for each match completed and you need to spend around 15.000 to get some pieces of gear. And seeing that you only earn a few hundred per match it may take a while. However, there are daily and weekly contracts which can be taken and completed in multiplayer for bonus experience and currency. There isn’t anything in the game that you can’t buy without investing the time to farm it.




The game features a 1v1 duel and 2v2 brawl modes, where you can experience what the game offers best. There’s a big sense of accomplishment when you defeat another player, and your skill is the only determining factor in winning. Brawl mode is similar,however, as every other team sport you are dependent on your partner. The combat system allows you to concentrate on one player while fending off another, allowing you to pull a 2v1 victory if you’re capable and skilled enough to do so. It’s moments like that when the most validating feelings are experienced.

Click Here for more details…

Contact Details:

3 Kingsclere Close,
SW15 4EY, London,
United Kingdom
TEL: 020 8144 8287


Wednesday, 15 March 2017

Buy and Download FIFA 2017 @ £24.78

There's millions of people who religiously buy and play every new edition of EA Sports' FIFA games, yet there's still a lot of uncertainty when it comes to buying their games every year. In this article I'll try to summarize what the newest FIFA offers, how it's different from FIFA 2016 and whether or not it's worth your time and money.





For starters, this year EA Sports is putting much more than a roster upgrade. They've switched to the Frostbite Engine, the same engine that runs Battlefield 1 and NHL 16 from last year. The game has been out for a couple of months now and here are the newest, most important features of the brand new FIFA 17.

Unlike FIFA 16, which put a major emphasis on improving how your team mates perform (which was a good start, in my opinion), this time around EA Sports is improving the AI and pushing the boundaries with better shooting options and ball control. Additionally, it includes an upgraded story mode which allows you to control the actions and destiny of a single player. While this isn't something new to this type of games (think Career Mode in NBA), you now have more control over set pieces and more control to make it easier to shoot without heading a cross over the top or without airing the ball over the net. You can use your body to protect the ball when receiving a pass or trying to make space in order to make a play.


Let's talk more about the Journey mode, since it's the single biggest difference between this addition of FIFA and the rest. As aforementioned, you're in charge of a player trying to make it big, and you're controlling him on and off the pitch. The game will change based on your performance on the field and the decisions you make off the field. This will influence how other characters react to you and how your career progresses.

Another big improvement is the way you take shots and headers when putting in power. In FIFA 16 putting power on them almost always ensured that it will go over the goal which always caused frustration, so this is a welcomed change. With the Driven Finish feature you can keep the ball low when shooting, going for a volley kick and any other situation. You can also make downward headers which will place the ball into the goal instead of over the goal.




Additionally, you can take a driven goal kick to move the ball quickly downfield for a counter attack without lofting and opening up a chance for an air challenge. A threaded through pass will also make it easier to curve the ball into the box for a better chance on goal than it was in FIFA 16.

These few improvements amongst others make FIFA 17 a must-have game for football enthusiasts and FIFA fanatics.
Click Here for more details…

Contact Details:

3 Kingsclere Close,
SW15 4EY, London,
United Kingdom
TEL: 020 8144 8287

Monday, 13 March 2017

Indie Game Done Right: The Vanishing of Ethan Carter @ £7.99

The Vanishing of Ethan Carter is a first-person mystery adventure game with some supernatural elements in it. The story covers the disappearance of a missing boy from a rural area, and you - the detective wish supernatural powers must put together memory fragments and solve the puzzle behind the disappearance. The game focuses on freedom, tone and environmental storytelling instead of combat. All the challenges you face and solve will reward you with tiny bits of a backstory and the act of solving them fits right in with the Lovecraftian tone made by its beautiful environments, making The Vanishing of Ethan carter one of the best indie games in the past few years.




Paul Prospero is a supernatural detective and the job title means exactly what you think it means, and more. Yes, he's investigating supernatural occurrences in Red Creek Valley, but there's more to it, he wields supernatural powers himself. He's able to physically view the past by examining clues, reconstructing crime scenes and replaying events of the past, something like Will Graham from the TV series Hannibal, by putting together pieces of the events that lead up to Ethan's disappearance.


The game offers a narrative experience that doesn't hold your hand. There's a brief introduction to the adventure, giving you the basic set-up which covers Ethan writing you a letter, asking for help. Beyond that, the game lets you discover how things work on your own. For instance, it doesn't give you reasons for you to crouch or spring in a tutorial, like other games of this type do. There aren't quest indicators, and if you aren't careful enough, you can walk right past entire story elements without noticing them, or you can solve the game's mysteries in the wrong order, but that's completely fine.

If you manage to finish the game without solving all the puzzles thrown you way, a handy map will be painted on a wall with a bunch of quest arrows pointing you to the pieces you missed, meaning the game won't hold your hand and walk you through in the traditional sense, even though it will try to make sure you don't miss something.

The abilities of Paul aren't highlighted as tooltips above clues, but rather where they begin. After reconstructing a scene by finding and replacing several items, he can conjure up the even ts that led to the scene. He first sees them as a series of images: holograms of ghosts, silent and still in different phases of the murder, for instance. And once you've found all of them, you'll need to put them in the right chronological order by assigning them with numbers.




Once you've done that, you can watch the whole scene unfold from beginning until the end in a spectra replay, given you've ordered them correctly. Otherwise, the scene will play until it reaches the mistake you've made before dissipating, allowing you to make corrections and run it again. It's a rather enjoyable activity, kind of like directing a movie without having read the script. I found it extremely thrilling the first time I completed a scene correctly, although it did peak with that first sequence. There's a handful of ghost replays to complete, some more straightforward, others more complex. But regardless of the difficulty, they're still pretty fun.

Click Here for more details…

Contact Details:

3 Kingsclere Close,
SW15 4EY, London,
United Kingdom
TEL: 020 8144 8287